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An attempt at a playermodel. The concept sketches were done in 2004, and abandoned until the autumn of 2008 when I began modeling. The initial concept was of a part-mechanical cyborg, fitting with the grungy industrial setting of the game. The plan is to model the character without the mechanical parts then add the stroggy stuff later. The initial mesh was made in Wings3D then imported into Blender for further work. Download: |
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| Copyright © 2008 Taiyo Rawle. All rights reserved. |